AGENT (USA)
+1 424 288 2000
Representatives:
Paul Hook • Erin Randol
Commercials:
Hilary McQuaid

AGENT (UK)
Independent Talent Group
+44 20 7636 6565
Representatives:
Sue Greenleave • Vanessa Jones
Commercials:
Rachael Taylor
Production Designer ANDY NICHOLSON'S most notable collaboration has been with Director Alfonso Cuaron on Gravity (Pictured), receiving OSCAR & BAFTA nominations for Production Design and winning the Art Directors Guild (ADG) Award for a fantasy/sci-fi film.
Andy recently completed work Designing The School For Good and Evil for Director Paul Feig and is currently Designing the Apple TV series Constellation for Director Michelle MacLaren.
He also served as the Production Designer on Red Notice for Director Rawson Marshall Thurber, Jurassic World: Fallen Kingdom for Director J A Bayona, Captain Marvel for Directors Anna Bowden & Ryan Fleck, Assassins Creed for Director Justin Kurzel, Divergent for Neil Burger && The Host for Andrew Niccol.
Nicholson has worked several times with director Tim Burton, starting in 1999 as an Art Director on Sleepy Hollow, for which he won an Art Directors Guild (ADG) Award. He earned another ADG Award nomination for his work as an Art Director on Burton's Charlie and the Chocolate Factory. Also, Andy collaborated with the director as a Supervising Art Director on Alice in Wonderland and as a visual development Art Director on Frankenweenie.
Andy won another ADG Award for his work on Chris Weitz's The Golden Compass and received ADG Award nominations for Paul Greengrass's The Bourne Ultimatum and Joe Johnston's Captain America.
His credits as a supervising Art Director also include Johnston's The Wolfman, Guy Ritchie's RocknRolla, Nancy Meyers' The Holiday and Anthony Minghella's Breaking and Entering. His additional Art Direction credits include Tony Scott's Spy Game, Wolfgang Petersen's Troy and Neil Jordan's The Good Thief.
Andy continually pushes 3D modelling and CAD software within Film Art Departments, actively seeking to assimilate digital technology with traditional workflows and techniques. Always on the lookout for staff with new skills, he is an advocate of immersive design and closely follows the opportunities and developments within the Industry that increasing software interchange can present.

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